![]() If you do not have a stormtrooper with scout, you will probably lose a PVP match where your opponent has a scout. This is important so that you become aware of your enemy at least when he becomes aware of you. Since there are good guides on specializations already, I will limit my comments to making sure you get an elite stormtrooper with scout. Just be aware that class skills have a direct impact on weapon efficiency. The weapons chart is a simplification of a complex topic. For example, the sniper skill rapid reload makes the L113V3 a barely passable weapon if you limit your analysis to exactly 4 rounds. Probably the next most important weakness in these ratings is the inability to quantify the additional utility provided by class skills. I did not account for this in the weapon efficiency ratings because the fog of war in this game is so claustrophobic that weapon range is seldom a factor. However, its range is limited and damage drops off unrealistically–probably to compensate for its very good DPS. ![]() This is especially evident with machine pistols or SMGs such as the very good MP50, without question the best weapon available in the early game. The most obvious weakness is that the range of weapons is not accounted for. This rating system has important weaknesses that you should be aware of. ![]() My own experience is that these numbers are at least in the ball park. Again, none of the developer’s given values have been verified. This value was multiplied by the given accuracy of the weapon to come up with an overall efficiency rating. This adjusted damage was then reduced by 1 part in the number of shots until reload, to account for efficiency lost in reloading. I did not verify this with statistical analysis, I have been busy. Probably worth it to start off on the right foot.Ī word on how the weapons were rated: Straight damage was increased by additional crit damage at the given probability of crit. If you want to fire your sniper and machine gunner, it will cost you $500 each to replace them with assaults. The starting game has little impact on the end game, so spend no more than you have to. If you can get a good weapon for a reasonable price, you will enjoy much greater success. Just be aware that in the end game, the Heavy becomes more viable. I would also advise that you not bother leveling up Marco. Whether you ditch him is up to you, but there is really no point in leveling up the starting machine gunner. You will also note that the machine gunner is weak at the start of the game. When you decide to explore PVP, you should think about hiring an Elite sniper and leveling him to max. I did not encounter an efficient sniper rifle, so it may be best to ditch the sniper entirely at the start of the game. The starting weapons vary wildly in efficiency here is a chart of the first few weapons you will encounter: This is helpful, if you’re willing to part with a buck. Periodically, the developers run a special that allows you to purchase an additional $17,000 for a dollar of real money via Steam. You will start the game with $17,000 of in-game money, and you will receive an additional $1,000 per level. As of mid 2021, you cannot change your nickname or avatar and you cannot start over. You might want to put some thought into who you want to be to other players before you finish registering your account. Credit for this guide belongs to Homer and the community. This is an English guide to assist new players of RAM Pressure.
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